For fans of The Hunger Games
A high-stakes online game of dares turns deadly
When Vee is picked to be a player in NERVE, an anonymous game of dares broadcast live online, she discovers that the gameknows her. They tempt her with prizes taken from her ThisIsMe page and team her up with the perfect boy, sizzling-hot Ian. At first it's exhilarating--Vee and Ian's fans cheer them on to riskier dares with higher stakes. But the game takes a twisted turn when they're directed to a secret location with five other players for the Grand Prize round. Suddenly they're playing all or nothing, with their lives on the line. Just how far will Vee go before she loses NERVE?
When Vee is picked to be a player in NERVE, an anonymous game of dares broadcast live online, she discovers that the gameknows her. They tempt her with prizes taken from her ThisIsMe page and team her up with the perfect boy, sizzling-hot Ian. At first it's exhilarating--Vee and Ian's fans cheer them on to riskier dares with higher stakes. But the game takes a twisted turn when they're directed to a secret location with five other players for the Grand Prize round. Suddenly they're playing all or nothing, with their lives on the line. Just how far will Vee go before she loses NERVE?
Alright, here's the deal: if a book is going to feature
nothing but senseless characters, there needs to be:
- some sort of development
- an acknowledgment that they're behaving like idiots
- ... you know, sense.
The only alternative, really, is adopting a nihilist
senselessness-is-all-there-is approach. But given how heavily this book relied
on material possessions, fame, voyeurism, looks, boys, looks, boys, and
looks... it's hard to say it was going for a nihilist approach.
What's left, then? A senseless book about a cast of
senseless characters making senseless decisions throughout. Behold:
Nerve.
It's exactly what it says on the cover: an online-based game
of life and death that you choose to play for five minutes
of fame, spa makeovers and really fancy shoes.
And not to be misunderstood - this is a
magnificent concept. Partly because there's a part of your
brain that desperately wishes something akin to Nerve was
real (if you're a demented Gryffindor, at least), even knowing full-well that
you wouldn't actually participate. And partly it's because
Nerve augments virtual reality and brings it into our world
the same way we've seen other games do recently (*cough*),
so it's both prophetic and relevant, and also - if we're being honest - just so
exciting.
What, then, seems to be the problem? Swap in other
characters instead of the ones in this book and we've got ourselves a fully
enjoyable experience. Because Nerve is told through the eyes
of Vee. And however you try to spin it (believe me, I've spun so much I got
dizzy), Vee is problematic.
She is problematic because she is talked into Nerve by a
boy, perseveres because of another boy, and then sticks around for another boy
- all the while making sure to point out that if it wasn't for [boy], she'd
never have made it this far. (That, Vee, would have been what we call a
good thing.)
She is problematic because resents her friends for her own
lack of sound judgment.
She is problematic because she's one
jeepers! away from a Scooby Doo level of eloquence, but then
breezes through sexually explicit dare after sexually explicit dare.
And most of all - she is problematic because she thinks
introversion is a character flaw that must be rectified at all costs. Which,
incidentally, is the very premise of Nerve as a novel.
I've raged and raged against the trope that being shy is a
defect of character and that not being the center of attention means you're
doing something wrong. But in the interest of once-more-with-feeling: giving us
a costume and make-up designer who is secretly a bitter failed actress, and
then thrusting her into the spotlight to show the actual actors up is a
fundamentally inaccurate, insensitive and ignorant way of, as John Green puts
it, imagining others complexly.
Piling up living-tropes-in-character-form as
all the side characters doesn't help, either.
And now that I've thoroughly picked the book apart, a
one-eighty: despite the inane characters and despite the enormous suspension of
disbelief that the plot requires, for me Nerve was a
ridiculously entertaining experience. And for putting me in the position of
easily the most irritating stratum in the book - the Watchers - and making me
enjoy the experience and genuinely wonder what happens next - the book does, after
all, earn a tentative pass.
(The movie, however, looks amazing. But I'm by no means a
movie aficionado, so I have low standards and nothing to compare it to. Keep
this in mind at all times and you will never get horribly lost on my account.)
And one last confession: I still sort of want to play NERVE. In bookish circles, we call this the Gryffindor curse. (Well, we don't. But I'm in bookish circles and I just called it that. So there.) Low on sense, high on HEY, THAT LOOKS DEADLY, LET'S DO IT! The Gryffindor curse, however, is powered by an intrinsic Gryffindorness rather than a desire for killer shoes and a spa makeover. Just so you know what level of vague you're judging me on right now.
Talk to me, pumpkins! Would you ever play a game like Nerve? What's the worst dare you've ever completed, or the most daring thing you've ever done? And mostly - have you read or seen Nerve, and what did you think of it? I can understand the mad love and the utter disappointment alike, so hey - you've got a friend in me regardless.
Talk to me, pumpkins! Would you ever play a game like Nerve? What's the worst dare you've ever completed, or the most daring thing you've ever done? And mostly - have you read or seen Nerve, and what did you think of it? I can understand the mad love and the utter disappointment alike, so hey - you've got a friend in me regardless.
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